
Empire II: The Art of War
by White Wolf Productions·published by New World Computing
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6.5/ 10
7 votes
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Empire II: The Art of War is a further update of the classic computer wargame. (See Empire Deluxe.) This version includes more terrains and more sighting and movement rules. A significant change is that land units can take damage in a skirmish instead of simply winning or losing (being destroyed). There are also added rules for unit morale. If a unit's morale gets to low, they retreat, regardless of your orders. Other additions are allowing for reinforcements to appear on certain turns and weather factors.
The scenario editor has been enhanced so that players cannot only create their own maps and scenarios, but their own custom units, including statistics and the graphics. So players can fight prehistoric, historical, fantasy, science fiction, or whatever battles they like.
Ways to play
Modes
Game details
Business Model
Commercial
Media Type
CD-ROM
Input Devices Supported/Optional
Keyboard, Mouse
Multiplayer Options
LAN, Modem, Null-modem cable, PBeM (Play-by-E-mail)
Number of Online Players
4 Players
System requirements
Min. CPU Class Required
Intel i486 DX2
Min. OS Class Required
Windows 95
Min. RAM Required
4 MB
Min. CD-ROM Drive Speed Required
1X (150 KB/s)
Video Modes Supported
Window
Video Resolutions Supported
640×480
Box art
Also known as
Empire 2: The Art of War — Other
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Facts
Developer
Publisher
Released
1995
Series
Empire
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