Games database
Adventure

DreamWeb

19947.5/ 10 · 87 votes13

Trailer

Screenshots (25)

Artwork (2)

About

Ryan, a bartender from a dystopian future can't sleep peacefully for months. His nights are sequences of nightmares and strange dreams, days with frequent black-outs with strange visions, until one night a figure in monk attire appears to him, and tells him the story of the seven evil ones, uniting to destroy to Dreamweb, the only barrier between the world and darkness. The monk makes a proposition: Ryan becomes the "deliverer": the one who would keep the Dreamweb safe by killing those who try to destroy it.

Descending into paranoia and just wanting dreams to stop, Ryan accepts the mission, then wakes up in a puddle of cold sweat, next to his beloved girlfriend in her house, and late for work. Again.

DreamWeb is a top-down adventure game set in a gritty futuristic dystopian city. Each location takes only a small portion of the screen without panning (except an optional small zoom window in the corner that follows the cursor), with the player interacting with objects and people by simply clicking them. Ryan has a limited inventory space, and as a lot of objects can be picked up (many without any use), the player must rationalize what might be useful and what just serves as filler.

Dialogue is straightforward, with no options, but still required to advance in the game (to find new locations, for instance). In situations where many adventure games usually feature an indirect approach to solve a problem, Ryan often faces himself with situations where it's "killed or be killed", which result in deaths (sometimes of innocents). The game also contains a few scenes with graphically explicit sexual situations.

The original release of the game included Diary Of a (Mad?) Man, a 40-page diary telling the descent of Ryan into madness, or his destiny, written by Stephen Marley, providing a complete background to the events leading to the start of the game.

Ways to play

Modes

Single player

Perspective

Bird view / Isometric

Game details

Business Model

Commercial

Media Type

3.5" Floppy Disk, CD-ROM, Download

Input Devices Supported/Optional

Keyboard, Mouse

Controller Types Supported

Analog Joystick

Number of Offline Players

1 Player

System requirements

Min. CPU Class Required

Intel i386

Min. OS Class Required

PC/MS-DOS 3.0

Min. RAM Required

640 KB

Min. CD-ROM Drive Speed Required

2X (300 KB/s)

Video Modes Supported

SuperVGA, VESA, VGA

Sound Devices Supported

Adlib, PC Speaker, Sound Blaster, Sound Blaster 16, Sound Blaster Pro

Box art

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Facts

Released

1994

Platforms

PCDOSAmiga

Age ratings

USK18 (keine Jugendfreigabe)ACBM15+BBFC15

Standing

Top 14% by want to play

Tags

Top-downPuzzle elementsPoint and selectCyberpunk / dark sci-fiAdult