Games database
Dragon Warrior cover art
Role-playing (RPG)

Dragon Warrior

by Chunsoft·published by Nintendo, Enix

27 May 19865
NESMSX

Reader score

6.6/ 10

103 votes

How long to beat

only 2 reports

15h

Rushed

main story only

25h

Normally

story and some extras

40h

Completionist

everything in it

Where to get it

Community

Trailer

Gallery

15

About

Once upon a time, the Balls of Light illuminated the kingdom of Alefgard, keeping its winters short and sustaining its peace. However, a man who could tame dragons and hence known as a Dragonlord, became corrupted by his magical studies. He attacked the Tantegel Castle and stole the Balls of Light, causing monsters to roam the land. A valiant hero named Erdrick, who had obtained the Balls of Light for the kingdom in the first place, attempted to defeat the Dragonlord and disappeared without trace. Many years later, during the reign of King Lorik XVI, the Dragonlord abducted Princess Gwaelin, carrying her to Castle Charlock. One day, a knight appears in front of the king, claiming to the be the descendant of Erdrick. He is entrusted with the mission to vanquish the Dragonlord, as the prophet Mahetta has predicted.

Though not the first role-playing game developed by a Japanese company, Dragon Warrior is considered one of the progenitors of the Japanese RPG genre, and the first to appear on a home console. The player navigates a lone pre-made protagonist on a top-down overworld, accessing locations represented by icons, similarly to early Ultima games. As opposed to most other RPGs of the time, dungeons are viewed from an overhead perspective as well. In cities and palaces it is possible to talk to people, rest in inns and buy weapons, armor and items in shops.

When wandering around in the wilderness or through dungeons, the player character encounters randomly appearing enemies. Combat is turn-based, with the player selecting menu options while fighting. It is possible to attack with the equipped weapon, cast one of the few available spells (using up some of the magic energy), use an item, or try to run. All the battles in the game are exclusively one-on-one. Killing monsters yields experience, and the player character's attributes improve automatically when he levels up.

With the exception of the final location, the entire game world is theoretically open for exploration from the beginning. However, the enemies become increasingly tough as the player character attempts to move away from the starting town, effectively limiting him to confined areas determined by his level. The hero has limited hit points, loses them when attacked by enemies, and dies when he runs out of them, at which point he is automatically restored in a nearby town. It is possible to save the game only by talking to the king in the initial castle.

Ways to play

Modes

Single player

Perspective

Bird view / Isometric

Mods

Dragoon X OmegaDragoon X Omega I: Gold Edition - Amnethen Apocalypse

Included in

Nintendo Classic Mini: Family Computer - Weekly Shonen Jump 50th Anniversary Version

Ported as

Dragon Warrior I

Remade as

Languages

2 languages, with audio, subtitles and interface
Languageaudiosubtitlesinterface
English
Japanese

Game details

Media Type

Cartridge

Number of Players Supported

1 Player

Save Game Methods

Password

Miscellaneous Attributes

Battery Backed RAM

Box art

Also known as

DQCommon abbreviation

Dragon QuestJapanese title

Reader ratings

Rate this game

Nobody has rated this yet.

Facts

Developer

Chunsoft

Publisher

Nintendo, Enix

Also worked on it

Armor Project, Bird Studio

Released

27 May 1986

Platforms

NESMSX

Age ratings

CLASS_INDL

Standing

Top 26% by visits

Tags

1st-personTop-downTurn-basedJapanese-style RPG (JRPG)Fantasy