Games database
Simulation

DinoSystem

25 June 20157

Trailer

Screenshots (24)

Artwork (1)

About

ONE ISLAND, TWO WAYS TO PLAY

DinoSystem is built around a single simulated island. In God Mode, you manage it from above. In Survival Mode, you enter it as a human and live with the consequences.

God Mode

Generate an island, introduce animals, alter the weather, trigger disasters and watch the food web respond. Protect a struggling species, create abundance, or push the ecosystem far enough to see what breaks.

Survival Mode

Start alone with no scripted path. Find water, make tools, build shelter, hunt, fish and prepare for changing seasons. The island is not arranged around the player, and the systems you can manipulate in God Mode are the same ones you must endure in Survival Mode.

NOTHING APPEARS JUST BECAUSE THE GAME NEEDS IT

Animals are born, grow, search for food and water, reproduce, raise their offspring and die. Plants spread according to local conditions.

A species can decline or disappear. A forest can burn. Wet ground can dry out. Predators can run out of prey. The island keeps running whether you intervene or not.

YOUR BODY IS PART OF THE SIMULATION

Survival is not reduced to a few meters.

Body weight, fat, muscle, metabolism, nutrition, temperature, exertion, sleep and physical condition affect one another. How you eat, move and rest changes both your appearance and what your character is capable of doing.

Skills improve through use and can decline through neglect. Clothing, shelter, fire and food matter because they interact with the same underlying systems.

CONNECTED SYSTEMS
  • Procedural island generation with adjustable world settings

  • Dinosaurs and other animals with full life cycles

  • Reproduction, parenting, foraging, predation and territorial conflict

  • Seasons, day and night, temperature and sunlight

  • Rain, fog, storms, snow, wind, drought and sandstorms

  • Puddles, lakes, rivers, evaporation and changing terrain

  • Vegetation growth, soil fertility, decomposition and fire

  • Crafting, building, hunting, fishing and cooking

  • Long-term physical and skill development

  • God Mode tools for observing and altering the ecosystem

EARLY ACCESS

DinoSystem is a solo-developed project and is still being expanded and refined.

Both game modes and the core simulation are playable now. Late-game variety, onboarding and the remaining God Mode tools are still being improved on the road to version 1.0.

⚠️ WARNING: The Remote Play Together tag is used solely to enable multi-device play and does not indicate any multiplayer functionality.

Ways to play

Modes

Single player

Perspective

Bird view / Isometric

Languages (1)

Languageaudiosubtitlesinterface
English

Also known as

DinoSystem.exeWindows Executable

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Facts

Developer

Daniele Ferraro

Publisher

Daniele Ferraro

Released

25 June 2015

Platforms

PCWindows

Standing

Top 93% by 24hr peak players

Tags

Diagonal-down2D scrollingManagerial / business simulationPrehistoricSurvival