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Devil Summoner: Soul Hackers cover art
Role-playing (RPG)

Devil Summoner: Soul Hackers

by Atlus·published by Atlus

13 November 1997
PlayStationPS1SEGA SaturnNintendo3DS

Reader score

7.5/ 10

14 votes

Where to get it

Community

Trailer

About

Amami City is a Japanese megalopolis of the near future. In this huge city, each house has a computer, and all computers are linked to one big network. The flow of information is being controlled by the government, and software companies create huge virtual locations-networks. An eighteen-year-old member of a hacker group called Spookies and his companions gain access to one of these networks - a virtual city called Paradigm-X, created by Algon Soft. However, an accident occurs during the hacking, and a mysterious demon who calls herself Nemissa emerges. The Spookies must find the true reason behind Nemissa's arrival, and confront a shadowy organization known as Phantom Society, which employs demon summoners.

Soul Hackers is similar in its themes, structure and gameplay to its predecessor, as well as to the main Shin Megami Tensei series. Set in a futuristic cyberpunk environment, the game contains many characteristic elements such as two weapon types (swords and guns) for the main hero, a female companion who can learn and cast magic spells, and a party of six active combatants, of which four are demons. Like in many other Megami Tensei games, the player can communicate with randomly encountered demons and recruit them into the party by selecting appropriate dialogue choices. These demons can also be fused with each other to create more powerful ones.

The loyalty system from the previous game returns; however, this installment makes it easier to raise the loyalty level of a demon. By taking a demon into battles and repeatedly performing action it likes (indicated by its comments to the player's choices), the player can gradually make it fully controllable and obedient. Attack and magic power of the demons raises together with their loyalty levels.

New in this installment is a limited ability to fuse demons outside of specific fusion places, by using the protagonist's demon-summoning computer (COMP). The player can also purchase and install software on this computer, which has a variety of functions, from combat-aiding and mapping utilities to the possibility to save the game anywhere in the dungeon.

Ways to play

Modes

Single player

Engine

TrueMotion

Expanded into

Shin Megami Tensei: Devil Summoner - Soul Hackers

Languages

1 languages, with audio, subtitles and interface
Languageaudiosubtitlesinterface
Japanese

Game details

Number of Players Supported

1 Player

Miscellaneous Attributes

PocketStation

Box art

Also known as

Devil Summoner 2Common title

Shin Megami Tensei: Devil Summoner - Soul HackersNintendo 3DS title

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Facts

Developer

Atlus

Publisher

Atlus

Released

13 November 1997

Platforms

PlayStationPS1SEGA SaturnNintendo3DS

Age ratings

PEGI12

Standing

Top 25% by visits

Tags

1st-personTurn-basedCyberpunk / dark sci-fi