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Deus Ex: Invisible War

2 December 20037.3/ 10 · 159 votesMature8

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About

Twenty years have passed after the events described in Deus Ex. The actions of JC Denton have eventually led to a period of economic depression, known as "The Collapse". The world is on the brink of chaos after the dismantling of the mighty biotech corporations, and multiple religious and political groups lust after power.

The city of Chicago is destroyed in a devastating energy blast by unknown terrorists. Two trainees of the Tarsus Academy, Alex D and Billie Adams, are evacuated to another Tarsus-controlled facility in Seattle. Shortly thereafter the facility is attacked by members of a religious organization called the Order. Billie admits that she has been collaborating with them, implying that Tarsus may be involved in a conspiracy. It is now up to Alex to find his or her place in the new world, and ultimately shape its fate.

Deus Ex: Invisible War is a first-person shooter that retains many gameplay elements of its predecessor, such as conversations with characters, inventory management, exploration, and mixing various gameplay styles during missions. As in the original game, the style of play helps shape the game as it progresses, from how characters interact with the protagonist to the types of situations encountered. Each potential conflict can be resolved in a number of ways, through peaceful means or through violence, using stealth or a show of force. Hacking computer terminals and unlocking doors with special tools are prominently featured.

Weapons can be modified in a variety of ways, e.g. increasing their rate of fire, silencing the shots, allowing the weapon to shoot through glass, etc. Characters can once again outfit their bodies with an array of biotech parts, some of which include the ability to see through walls, disappear from radar, regenerate from critical hits, or jump forty feet in the air. Unlike the previous installment, there are no true role-playing elements in the game. The player must search for biotech canisters to install and upgrade biomods; however, no experience points are awarded for either completing missions or dealing with enemies. Inventory management has been simplified as well.

The sequel places more emphasis on decisions and different approaches to missions. From the beginning of the game the player has the freedom of performing missions for organizations and people of his or her choice. Like in the first game, several endings can be reached depending on the player's decisions.

Ways to play

Modes

Single playerMultiplayerSplit screen

Perspective

Side view

Game details

Business Model

Commercial

Supported Systems/Models

x86 (32-bit)

Media Type

CD-ROM, Download, DVD-ROM

Sound Capabilities

Dolby Digital

Input Devices Supported/Optional

Keyboard, Mouse

Input Device Features Supported

Force Feedback

Additional Hardware Required

3D Accelerator

Number of Offline Players

1 Player

GOG.com

Cloud saves, Single-player

System requirements

Min. CPU Class Required

Intel Pentium 4

Min. OS Class Required

Windows 98SE

Min. RAM Required

256 MB

Min. DirectX Version Required

DirectX 9.0

Min. CD-ROM Drive Speed Required

4X (600 KB/s)

Min. Video Memory Required

32 MB

Video Modes Supported

Full screen

Video Resolutions Supported

640×480, 800×600, 1024×768, 1280×1024, 1600×1200

Box art

Also known as

DX2Common abbreviation

Deus Ex 2informal name

IWCommon abbreviation

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Facts

Developer

DMA Design

Publisher

Psygnosis

Released

2 December 2003

Series

Lemmings

Platforms

PCWindowsXbox

Age ratings

ESRBMaturePEGI16USK16ACBM15+DJCTQ18

Tags

1st-personShooterStealthDirect controlCyberpunk / dark sci-fiSci-fi / futuristic