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Day of Defeat: Source

26 September 20057.4/ 10 · 35 votesMature

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About

Day of Defeat: Source is a multiplayer World War II first-person shooter. The game depicts squad-level infantry combat between Allied and Axis forces in European battlefields. Players join one of two teams and assume the role of a soldier in classes such as rifleman, assault trooper, machine gunner, sniper, or support. The objective is to capture territory, hold defensive positions, or eliminate enemy forces in battles inspired by historical locations from the later years of the war.

The game is a reimagining of the original Day of Defeat, rebuilt on Valve’s Source engine. It incorporates the same core design of small-scale infantry warfare, with the addition of advanced physics, ragdoll animations, and high dynamic range lighting. The perspective is grounded in the soldier’s view, emphasizing tactical play and fast-paced firefights rather than vehicles or large-scale operations.

Combat is team-based and relies on coordination. Each class carries historically accurate weapons with distinctive handling, such as bolt-action rifles with long-range precision, submachine guns for close combat, or heavy machine guns that require set-up but provide suppressive fire. Ammunition is limited, and reloading leaves players vulnerable, reinforcing the importance of cover and positioning. Grenades and explosives add further tactical variety, useful for flushing enemies out of entrenched locations or clearing objectives. Sound design plays a functional role, with weapon reports, footsteps, and voice commands helping situational awareness.

Victory is tied to the team’s ability to capture and control objectives. Every class is available at the start of each round, with restrictions based on team needs and map balance. Maps are designed around choke points, destructible cover, and key objectives. Most scenarios are objective-driven rather than simple elimination: players must capture flags, hold strategic zones, or destroy enemy emplacements to secure victory. Respawns occur in waves, keeping battles continuous and reducing downtime.

The Source engine provides enhanced environmental physics compared to the original, allowing bullets to penetrate materials and ragdoll physics to add realism to deaths.

Ways to play

Modes

Single player

Perspective

Third person

Game details

Business Model

Commercial

Supported Systems/Models

x86 (32-bit), x64 (64-bit)

Drivers/APIs Supported

Direct3D

Media Type

Download, DVD-ROM

Input Devices Supported/Optional

Keyboard, Mouse

Additional Hardware Required

3D Accelerator

Multiplayer Options

Internet, LAN

Multiplayer Game Modes

Team

Number of Online Players

2-16 Players

System requirements

Min. CPU Class Required

Intel Pentium III

Min. OS Class Required

Windows 98

Min. RAM Required

256 MB

Min. DirectX Version Required

DirectX 9.0b

Min. DVD-ROM Drive Speed Required

8X (10.56 MB/s)

Box art

Also known as

DoD:SCommon abbreviation

Shengli zhi Ri: QiyuanChinese title

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Facts

Developer

Tomahawk

Publisher

Coktel Vision

Released

26 September 2005

Platforms

PCLinuxWindowsMac

Age ratings

ESRBMaturePEGI16USK16OFLC (New Zealand)R16DJCTQ18

Standing

Top 52% by visits

Official website

Tags

1st-personShooterDirect controlHistorical eventsWorld War IIWar