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EducationalPuzzleStrategy / tactics

Dataman

5 June 19771

About

Dataman is an educational handheld device. It uses some of the component of the TI-45 calculator to play a number of games that aid the user in learning math. The activities include: Electro Flash a simple math practice, Wipe Out which has a timing component, Number Guesser, Force Out in which you must prevent ending at zero, and [?] where unknown equations can be entered.

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Facts

Released

5 June 1977

Platforms

Dedicated handheld

Tags

Text-based / SpreadsheetFixed / flip-screenText parserMath / logic