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Strategy / tactics

Dark Sceptre

19877.0/ 10 · 3 votes1

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About

The game is set in the Isles of the Western Sea, where the Lord of the Isles has forged the Dark Sceptre to defeat the invading Northlanders, but they seized the Sceptre and absorbed its power, becoming the Lords of the Shadow. The isles are now gripped by evil and ruled by the Sceptre, and the forces of the Isles must find and destroy the Dark Sceptre itself.

Dark Sceptre is essentially a small-scale real-time strategy game. There are seven teams of warriors roaming the Isles, each indicated by a colour. Umbrarg's Warriors are the Shadow Lords, and are red, while white marks your own team. The five sets of fighters in between should begin the game neutrally, and both you and the Shadow Lords can try to beat or befriend these warriors, as you see fit.

Each team is made up of men of various qualities, from Thanes to Thralls. The Thane is the team commander, without whom the entire company will be more readily defeated. A Thrall is a simple underling, a pawn in comparison to other more complex characters like Mystics, Heralds, Savages and Assassins. Each has its own style of headwear, such as crowns, turbans and helmets.

You have indirect control over your forces, able to tell them to scan an area for hostile warriors, keep an eye out for them, or carry out various orders. You can follow, protect, threaten or ambush warriors, use spells such as Charm and Petrify (turn to stone), or give or use objects.

Ways to play

Modes

Single player

Perspective

Side viewText

Game details

Business Model

Commercial

Media Type

Cassette Tape

Input Devices Supported/Optional

Keyboard

Joysticks Supported

Cursor Joystick, Kempston Joystick, Sinclair Joystick

Number of Players Supported

1 Player

Miscellaneous Attributes

Definable Keys

System requirements

Min. RAM Required

48 KB

Box art

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Facts

Publisher

Firebird

Released

1987

Platforms

ZX SpectrumAmstrad CPC

Tags

Side viewReal-timeFantasy