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Dangerous Dave cover art
Platform

Dangerous Dave

by John Romero·published by John Romero

October 198821
DOSApple II

Reader score

5.9/ 10

25 votes

Where to get it

Community

Trailer

Gallery

4

About

The object of the game was to collect gold cups to move on to the next level. Since the original 1988 publishing of Dangerous Dave on UpTime, there have been three sequels and three ports of the original to other platforms. The idea of Dangerous Dave came to John Romero under the influence of Super Mario. There are definitely similarities that are easily noticeable, such as the secret levels, the level design, the monsters, and the jumping. The mission is to guide Dave through ten levels, collecting trophies in the hideout of his enemy, Clyde. Romero says that among all Dangerous Dave sequels Dangerous Dave in the Haunted Mansion is "the best Dave ever created". In 2008 Dangerous Dave in the Haunted Mansion was ported to cell phones.

Ways to play

Modes

Single player

Perspective

Side view

Editions

Dangerous Dave Champion's Edition

Included in

Dangerous Dave Champion's Edition

Ported as

Dangerous Dave GS

Also known as

Dangerous Dave in the Deserted Pirate's Hideout! — Alternative title

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Facts

Developer

John Romero

Publisher

John Romero

Released

October 1988

Platforms

DOSApple II