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About
Damned is an asymmetrical multiplayer first-person game. Up to four survivors and one monster are placed into a location. The survivors need to escape as a team by finding keys, fuses, and other items to get through important doors, while the monster tries to kill the survivors. The game features a "Haunt" mechanic, where survivors get afflicted with random impediments, such as their flashlight flickering, hands coming out of the floor to slow them down, or the face of dead survivors appearing as jumpscares, the frequency of these haunts increasing the longer they take to escape.
Four monsters are included, each with different powers:
- The Lurker has two forms: a ghost form and a physical form. In ghost form, they can pass through doors and are invisible to the survivors, but likewise can't see the survivors at all. Their physical form allows them to become visible and kill survivors, but they can't keep it for long and when they revert back to ghost form, there is a cooldown before they can use their physical form again. To make the most of their time in physical form, the Lurker can set traps (highlighted objects) throughout the level that will let out a loud noise should a survivor pass nearby, allowing them to know where their target might be before they go for the kill.
- The Phantom has only one, always visible form with which they can pass through doors and kill survivors right away. The catch is that they are completely blind and can only see survivors as translucent silhouettes when they make noises (by running, prying planks loose or even switching their flashlight on and off). While the Phantom can't set traps on their own, traps will randomly set off near a survivor during games against a Phantom, helping them find their prey.
- Mary is the only monster with a permanent physical form requiring her to open closed doors in order to get from one room to the other. She starts off very slow and unable to attack survivors, needing to wait for her frenzy gauge to fill up over time so she can enter Frenzy mode. Her frenzy gauge fills up faster when she sees survivors or if they're flashing their light at her, and she can also consume part of that gauge to immediately teleport to another random location on the map. In Frenzy mode, Mary becomes much faster than even running survivors and can kill them in one strike, but once it's over she immediately teleports away and needs to refill her frenzy gauge again. Mary doesn't set traps, but during a game against her, traps will set off by themselves whenever she's in the vicinity.
- The Fallen plays somewhat similarly to the Lurker, as they start the game only being able to see which doors are open or closed and first need to place traps before they can do anything. As they activate traps, clone statues of the Fallen will begin to spawn on the map, blocking the path of the survivors and allowing the monster to see them when they are near a statue. After spotting a survivor, the Fallen can enter killing mode to hunt them down for a limited time, being able to change back and forth between their physical and invisible form at will during that time. The survivors can destroy the statues by turning their flashlight on them for some time.
Damned includes 13 locations, from the Black Lake Asylum to the Warehouse. The game can be run in Normal mode, or Life mode, where the players have a given number of lives. It also includes an integrated proximity voice chat feature for greater immersion.
Ways to play
Modes
Together
Perspective
Players
5 online
Languages (1)
| Language | audio | subtitles | interface |
|---|---|---|---|
| English | — | — |
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Released
8 July 2013
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Standing
Top 100% by 24hr peak players
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