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Daisenryaku cover art
Strategy / tactics

Daisenryaku

by Quest, SystemSoft·published by Bothtec, Inc.

11 October 198825
PCWindowsNES

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About

One of many grand war simulations in Daisenryaku series, Daisenryaku for Famicom is a turn-based strategy with quite modern armies, the abstract "Blue" and "Red" countries (controlled by the player or AI), are at war with each other.

Three basic phases make up each turn: production, movement and combat. Like in other Daisenryaku games, each side has to produce units such as infantry, several types of tanks, helicopters, etc. Attack is possible, when enemies are near.

The game includes 30 maps with varied types of locations and terrains (islands, deserts, mountains, etc.) Each terrain type has different movement and defence values.

This version uses "fake hexagons" for battlefields; the hexagons are in fact squares, with six neighbours. As opposed to most other versions, it has round-based combat, i.e. a turn ends when the player has moved all the units. It also has a less complex management system than the computer versions.

Ways to play

Modes

Single player

Languages

1 languages, with audio, subtitles and interface
Languageaudiosubtitlesinterface
Japanese——

Also known as

Daisenryaku: Strategic Confrontation — Tag-line title

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Facts

Developer

Quest, SystemSoft

Publisher

Bothtec, Inc.

Released

11 October 1988

Platforms

PCWindowsNES

Age ratings

CLASS_INDL

Tags

Top-downTurn-basedTurn-based strategy (TBS)