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Cybernoid II: The Revenge cover art
Action

Cybernoid II: The Revenge

published by Hewson Consultants

198823
AmigaAtari STCommodore 64ZX SpectrumAmstrad CPCAntstream

Reader score

7.3/ 10

15 votes

Where to get it

Community

Gallery

2

About

The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships.

Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.

Ways to play

Modes

Single player

Perspective

Side view

Included in

THEC64 MiniC64 Direct-to-TV 2C64 Direct-to-TVThe C64 Collection 3

Game details

Business Model

Commercial

Media Type

3.5" Floppy Disk

Controller Types Supported

Digital Joystick

Number of Players Supported

1 Player

System requirements

Min. CPU Class Required

Amiga 1000

Video Modes Supported

OCS/ECS

Box art

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Facts

Released

1988

Series

Cybernoid

Platforms

AmigaAtari STCommodore 64ZX SpectrumAmstrad CPCAntstream

Tags

Side viewFixed / flip-screenShooterSci-fi / futuristic