Games database
SimulationStrategy / tactics

Corporate Raider: The Pirate of Wall St.

1 December 19886

Screenshots (3)

About

"The object of the game is to make a fortune by acquiring as many companies as possible within each industry while building a monopoly." There are 12 different industries and the player begins holding one company in each. First, the player must raise funds through financing (either a bank loan, venture capitalists, or junk bonds), stock trading, and later greenmail (above market offers for stock the player holds, usually to stave off a takeover). The player only deals with one industry at a time, but can change at any time and use funds gained in one to take over companies in another.

It sounds simple, but there is a hostile corporation in each industry that is also trying to take over other companies. Additionally, there are three possible responses to a takeover bid: accept, offer too low, and no deal. In the case of "no deal," only a hostile takeover can be done, and the company will use takeover blocking tactics. And if a hostile corporation gets controlling interest in your company, you can no longer buy stock in that industry. Luckily, you can also use takeover blocking tactics.

Ways to play

Modes

Single player

Perspective

Third person

Game details

Business Model

Commercial

Media Type

5.25" Floppy Disk

Text Modes Supported

80×25

Input Devices Supported/Optional

Keyboard

Additional Hardware Supported

Printer

Number of Offline Players

1 Player

System requirements

Min. CPU Class Required

Intel 8088 / 8086

Min. OS Class Required

PC/MS-DOS 2.0

Min. RAM Required

256 KB

Video Modes Supported

CGA, EGA

Sound Devices Supported

PC Speaker

Box art

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Facts

Released

1 December 1988

Platforms

PCDOS

Tags

Real-time