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About
"The object of the game is to make a fortune by acquiring as many companies as possible within each industry while building a monopoly." There are 12 different industries and the player begins holding one company in each. First, the player must raise funds through financing (either a bank loan, venture capitalists, or junk bonds), stock trading, and later greenmail (above market offers for stock the player holds, usually to stave off a takeover). The player only deals with one industry at a time, but can change at any time and use funds gained in one to take over companies in another.
It sounds simple, but there is a hostile corporation in each industry that is also trying to take over other companies. Additionally, there are three possible responses to a takeover bid: accept, offer too low, and no deal. In the case of "no deal," only a hostile takeover can be done, and the company will use takeover blocking tactics. And if a hostile corporation gets controlling interest in your company, you can no longer buy stock in that industry. Luckily, you can also use takeover blocking tactics.
Ways to play
Modes
Perspective
Game details
Business Model
Commercial
Media Type
5.25" Floppy Disk
Text Modes Supported
80×25
Input Devices Supported/Optional
Keyboard
Additional Hardware Supported
Printer
Number of Offline Players
1 Player
System requirements
Min. CPU Class Required
Intel 8088 / 8086
Min. OS Class Required
PC/MS-DOS 2.0
Min. RAM Required
256 KB
Video Modes Supported
CGA, EGA
Sound Devices Supported
PC Speaker
Box art
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Start a ThreadGame and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.






