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About
Commando for Commodore 16 is a very loose adaptation of Capcom's arcade game. It consists of five non-scrolling screens of action based on locales from the original game: there are enemies in fox holes in areas one, two and three, bridges to cross in areas two and three, enemies on an open field in area four, and an enemy fortress in area five. There are two kinds of enemies, either sporting guns or rocket launchers, though they only fire either straightly or diagonally downward. All enemies in an area must be destroyed to get to the next. Once all five are cleared, the game restarts from the beginning. Unlike in the original arcade game, the player's soldier can only shoot and not throw grenades.
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Languages (1)
| Language | audio | subtitles | interface |
|---|---|---|---|
| English | — | — |
Also known as
Senjou no Ookami — Japanese title - romanization
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