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Chime Sharp cover art
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Chime Sharp

by Ste Curran, Twistplay·published by Chilled Mouse

12 November 2015E23
PCLinuxWindowsMacPlayStationPS4XboxXbox OneNintendoSwitch

Reader score

7.7/ 10

Where to get it

Trailer

Gallery

6

Screenshots

Key art

About

Chime Sharp is the sequel to Chime. It follows similar aspects of the original game, but it includes a new soundtrack and new game modes.

When a player starts the level, which is one of the songs of the soundtrack, there is a grid that the player must fill. To fill the grid, the player places blocks on the game screen in order to create quads of 3x3 blocks or more. Once placed, the quads countdown until they solidify, until that point, the player can add more blocks to it to create a larger quad. As quads are square or rectangular, some blocks leave behind pieces when turned into quads.

While the player is placing blocks and creating quads, there is a beatline that passes over the grid. If this beatline hits a solidified quad, it removes it from the grid, effectively completing that portion of the grid. The beatline can only pass over the leftover block pieces a limited time before it causes it to disappear, along with the player's multiplier. Players can tell which portion of the grid is completed vs uncompleted, as completed portions of the grid are a darker color. Once a certain percentage of the grid is completed, it extends the time limit, allowing more time to complete the grid.

Each level has the following game modes:* Practice: slightly smaller grid, and contains the time limit of Standard mode.

  • Standard: the classic Chime mode.

  • Sharp: this mode removes the time limit on Standard mode, and removes the quad countdown (you can still build the quad bigger). Instead, once a leftover piece from a quad disappears, you lose a portion of your health (maximum 8 times) until you lose, or complete the grid.

  • Strike: this mode has a time limit like Standard, and no countdown for quads like Sharp. Leftover pieces disappear quicker, and there is no way of extending the time limit.

  • Challenge: highest level of difficulty for the level. There is a limited set of blocks, and more challenging sized grid.

Ways to play

Modes

Single player

Perspective

Side view

Engine

Unity

Languages

1 languages, with audio, subtitles and interface
Languageaudiosubtitlesinterface
English——

Also known as

C# — Abbreviated title / Logo stylization

Reader ratings

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Facts

Developer

Ste Curran, Twistplay

Publisher

Chilled Mouse

Released

12 November 2015

Series

Chime

Platforms

PCLinuxWindowsMacPlayStationPS4XboxXbox OneNintendoSwitch

Age ratings

ESRBEPEGI3

Standing

Top 94% by 24hr peak players

Tags

Fixed / flip-screenMusic / rhythm