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Puzzle

Boxxle II

22 June 19906.9/ 10 · 5 votes22

Trailer

Screenshots (9)

About

In this sequel to Boxxle, Willy's girlfriend has been kidnapped by a UFO and now he wants to earn enough money to buy a rocket and rescue her. And what better way is there to earn money than pushing crates? And there are lots of crates to be pushed in all 120 levels of the game. The new levels are the major difference between Boxxle 2 and its predecessor as there are no graphical changes to speak of. To solve all these levels, you'll once again have to push crates onto certain spots, which is made difficult by the fact that you can only push but not pull them so that it can easily happen that you push a crate into a dead end or block your own way. A password records your progress, but there is no battery to save your self-created levels.

Ways to play

Modes

Single player

Perspective

Bird view / Isometric

Game details

Number of Players Supported

1 Player

Save Game Methods

Password

Box art

Also known as

Sōko-ban 2Japanese title

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Facts

Publisher

FCI

Released

22 June 1990

Series

Boxxle

Platforms

Game Boy

Standing

Top 52% by want to play

Tags

Top-downDirect control