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A newly-crowned prince wants to expand and become king. To do this, he must defend his vassals, expand their hamlets, villages and cities and introduce new technology.
Be a King is a managerial game. At each level, the player has certain goals he must complete. A priority is to build houses, farms and barracks, so the subjects will have living space, food and defense. These items can be upgraded to increase their capacity. If there is a lack in the people to build, workers can be hired. When short of material, wood and stone can be purchased.
Periodically, a game event will appear. These events can be the town wanting a fair that will attract new people, a guild wanting to establish that will make buying supplies cheaper or speed up building, etc. An event may be a request to search some ruins or slay a dragon or troll. For these, a hero must be attracted or hired. These events may lead to gold, people joining the player, failure with no new people, or the hero's death. The outcomes are random.
Also known as
Be a King: Lost Lands — Alternative title
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