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Strategy / tactics

AmoebArena

19953

Screenshots (5)

About

It's three hundred years into the future and war has been abolished, but greed and evil is as common as always. Instead of battles that put entire civilizations at stake an alternative way of solving conflicts has been conceived, the AmoebArena. Stranded negotiations doesn't end in bloodshed but are instead resolved on a microcosmic playing field where single cell organisms battle it out against each other.

AmoebArena is a turn based strategy game similar to a board game. It involves four players (either AI or human) who compete on a grid based board. Each player has a territory of 16 squares where they can place their organisms. Once the game has started each player gets to make three actions for each turn. There are four different organisms each with their own characteristics: cytozoids, amoeboids, mitoplsts and blockers. Cytozoids and amoeboids can reproduce. For each opponent killed their reproductive points are reduced and when it reaches zero the player can choose to either reproduce them of to increase their stats. The organisms attack in different ways. A cytozoid has to be moved to a square with an enemy while an amoeboid can only move to an unoccupied square. However it then gets a free attack action on any adjacent enemies. A mitoplast attacks by launching its genetic code and thereby converting the enemy into an ally that can be controlled by the player. A blocker cannot attack an enemy but it can intimidate it causing it to flee to another square. This can be used to push enemies into pits and thereby killing them. The winning criteria is simply to clear the board of all enemies.

Ways to play

Modes

Single playerMultiplayer

Perspective

Bird view / Isometric

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Facts

Released

1995

Platforms

PCMac

Tags

Top-downTurn-basedSci-fi / futuristic

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Game and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.