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Strategy / tactics

American Conquest: Fight Back

28 May 20037.2/ 10 · 8 votesTeen12

Trailer

Screenshots (10)

Artwork (1)

About

American Conquest: Fight Back is the successor to American Conquest. The game features eight campaigns set between 1517 and 1804: during the 25 missions the player tackles missions like finding El Dorado with Germany or conquering Alaska with the Russians at the expense of the Haida. There are overall five new nations and 50 new units to play with, in addition to the mentioned Portugal and the Netherlands.

The gameplay is exactly the same as in American Conquest, meaning that the player constructs a base, gathers resources and builds up his army. The fighting morale is very important and can be influenced by either victory, defeat, food supplies or the equipment your units are carrying. Ten new battlefield maps are designed to offer quick combat between two armies.

Ways to play

Modes

Single playerMultiplayer

Perspective

Bird view / Isometric

Languages (1)

Languageaudiosubtitlesinterface
English

Game details

Business Model

Commercial

Supported Systems/Models

x86 (32-bit)

Drivers/APIs Supported

DirectDraw

Media Type

CD-ROM, Download, DVD-ROM

Input Devices Supported/Optional

Keyboard, Mouse

Multiplayer Options

Internet, LAN

Number of Offline Players

1 Player

Number of Online Players

7 Players

System requirements

Min. CPU Class Required

Intel Pentium II

Min. OS Class Required

Windows 95

Min. RAM Required

64 MB

Min. DirectX Version Required

DirectX 8.0

Min. CD-ROM Drive Speed Required

4X (600 KB/s)

Video Resolutions Supported

1024×768

Box art

Also known as

American Conquest: Fight Back - Dall'Alaska all'AmazoniaItalian tag-lined title

American Conquest: Fight Back - From Alaska to the AmazonTag-lined title

American Conquest: OdwetPolish title

American Conquest: ProtiúderCzech title

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Facts

Released

28 May 2003

Series

American Conquest

Platforms

PCWindows

Age ratings

ESRBTeenPEGI12USK12

Standing

Top 8% by 24hr peak players

Tags

Diagonal-downIsometricReal-timeReal-time strategy (RTS)Point and selectAge of Discovery / EnlightenmentHistorical eventsWar