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Alien Highway: Encounter 2

19862

Screenshots (13)

About

The sequel to Highway Encounter, which has a similar game system and appearance despite being written by a different programmer than the original. Your Vorton robot must penetrate the Alien Industrial Complex by crossing 30 screens of pseudo-random isometric landscape.

The main unique aspect of these games is that not only must you avoid the various monsters and walls, you must also guide a Terratron droid through them by pushing it with your Vorton. Contact drains your energy, but recharge pods are located along the journey

Control of the Vorton uses left and right to rotate it, and forward to move. It takes a long time to slow down, so precise control and advance planning are required, especially as some screens are much harder if you start them in an awkward position (by exiting the previous one in the wrong way).

Ways to play

Modes

Single player

Perspective

Third personBird view / Isometric

Game details

Business Model

Commercial

Media Type

Cassette Tape

Input Devices Supported/Optional

Keyboard

Joysticks Supported

Cursor Joystick, Kempston Joystick, Sinclair Joystick

Number of Players Supported

1 Player

System requirements

Min. RAM Required

48 KB

Box art

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Facts

Released

1986

Series

Highway Encounter

Platforms

ZX SpectrumAmstrad CPC

Tags

Diagonal-downPuzzle elementsShooterDirect controlSci-fi / futuristic