Screenshots (2)
About
a game with no focus, only dreams and ideas. a mashup of pre-existing visual assets, new musical work, and nearly anything i want to prototype and play with. the lack of theme is the strongest theme of all.
a lightly and abstractly story-driven single player STG-platformer hybrid focusing on weird scoring systems, inconsistent and cryptic rules for those scoring systems, and difficulty that will only push you as hard as you push it - except the boss encounters. they always push, and if you don't put in the effort leading up to them, you won't get far.
Ways to play
Modes
Single player
Perspective
Side view
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Facts
Developer
Platforms
PC (Microsoft Windows)
Tags
Action
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