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About
In Air Force Commander the player takes command of a Middle Eastern country's air force to gain air superiority over the enemy. As the title suggests this game focuses solely on aircraft and rocket bases. The main part of the game is spent on the overhead map where the player gives orders to his units, e.g. attacking ground targets and scouting or intercepting enemy forces. Different map views show information like targets in range, flight movements in the monitored zones, or civil facilities. Another important aspect of the game is resource management: every base and unit costs resources. If these get scarce the player can shut down some bases. If the public mood gets too bad, e.g. because of destroyed civil facilities or food shortage, the player loses his commission and therefore the game.
Ways to play
Modes
Perspective
Game details
Business Model
Commercial
Media Type
3.5" Floppy Disk, 5.25" Floppy Disk, CD-ROM
Input Devices Supported/Optional
Mouse
System requirements
Min. CPU Class Required
Intel 8088 / 8086
Min. RAM Required
640 KB
Video Modes Supported
VGA
Sound Devices Supported
Adlib, Sound Blaster
Box art
Also known as
Airforce Commander — In-game title
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Start a ThreadGame and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.






