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About
Air Bucks is a business simulation game which tries to capture the ins and outs of the airline industry without bogging the player down with details. It starts in 1946 and the goal is to build up a successful airline with a small starting budget. There are many details in the game, e.g. the player can buy rights to airports, arrange seats on the planes to carry more or less first-class passengers, decide on the quality of in-flight food or entertainment, and more.
The game features "special events" similar to Sid Meier's Railroad Tycoon, which require quick changes in the plane operations to accommodate them. Other important industry-specific activities include designing global routes and paying for landing rights, tinkering with plane layouts, and determining fares for each leg. All those decisions are made inside various menu screens. The competition consists of up to three human or AI-controlled opponents and the world map is randomly generated with every new game.
Ways to play
Modes
Perspective
Game details
Business Model
Commercial
Media Type
3.5" Floppy Disk, CD-ROM
Input Devices Supported/Optional
Keyboard, Mouse
Number of Offline Players
1-4 Players
System requirements
Min. CPU Class Required
Intel 80286
Min. OS Class Required
PC/MS-DOS 3.0
Min. RAM Required
640 KB
Video Modes Supported
EGA, VGA
Sound Devices Supported
Adlib, Adlib Gold, Roland MT-32 (and LAPC-I), Sound Blaster
Box art
Also known as
Air Buck$ — Title in Manual
Air Bucks v.1.2. — Sierra Originals re-release title
Air Bucks: Build Your Own Airline — Tag-lined title
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Start a ThreadGame and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.






