About
The aim of the game is simple: Choose your team and take them all the way through the regular season to the Grand Final, in front of thousands of screaming fans at the Melbourne Cricket Ground. Grab high-flying marks, kick the ball over 50 meters down the ground, score the winning goal in the dying seconds. It's all here. Besides the season you can also play an exhibition game or just the finals.
Every one of the 16 teams and players from the 2002 AFL season is included, along with all of the usual rules that you expect for an AFL game. The game also features six stadiums and different weather (wet/dry) and time (day/night) conditions.
Ways to play
Modes
Perspective
Players
4 offline
Languages (1)
| Language | audio | subtitles | interface |
|---|---|---|---|
| English | — | — |
Game details
Business Model
Commercial
Drivers/APIs Supported
Hardware TNL
Media Type
CD-ROM
Input Devices Supported/Optional
Keyboard, Mouse, Other Input Devices
Additional Hardware Required
3D Accelerator
Number of Offline Players
1-4 Players
System requirements
Min. CPU Class Required
Intel Pentium III
Min. OS Class Required
Windows 95
Min. RAM Required
128 MB
Min. DirectX Version Required
DirectX 8.0a
Min. Video Memory Required
32 MB
Box art
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Facts
Developer
Publisher
Released
1 September 2002
Series
AFL Live
Platforms
Age ratings
Tags
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