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Strategy / tactics

Abyss

7 March 2014E2

Trailer

Screenshots (4)

Artwork (2)

About

Abyss is a trading strategy game, created for the "NOMAM Basic Ten-Liners 2014" competition. The entire code, written in the Turbo Basic XL language, is 10 lines long.

The end of the universe is coming. Of course, as a space trader, you are concerned solely with earning as much money as possible before the Armageddon arrives on day 1000. You can fly your ship around the galaxy, with 10 colonized planets, plenty of uninhabited planets, and black holes which keep appearing.

You begin the game with 150$ and with your cargo hold empty, except for fuel. Money can be earned by buying and selling various wares on the planets (but you can only sell wares to planets where there is demand), as well as by completing missions - get to a specified planet before a specified day to receive a cash reward. One of the wares - ore - can be also acquired by landing on uninhabited planets.

The ship's cargo hold has a limited capacity, but can be expanded for a hefty price. Flying around space consumes fuel; being low on fuel prevents you from mining ore, and running out of fuel causes a game over. Black holes are also dangerous, as they destroy parts of the cargo hold, and escaping them consumes a lot of fuel.

Ways to play

Modes

Single playerMultiplayer

Perspective

Side view

Languages (3)

Languageaudiosubtitlesinterface
English
Japanese
Spanish (Spain)

Also known as

アビスJapanese title - original

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Facts

Released

7 March 2014

Platforms

Atari 8-bit

Age ratings

CEROAESRBEPEGI3

Standing

Top 59% by 24hr peak players

Tags

Turn-basedManagerial / business simulationSpace flightSci-fi / futuristic