Trailer
Screenshots (31)
Artwork (3)
About
4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them.
You progress through the game by taking on a succession of increasingly difficult fighters and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.
Ways to play
Modes
Perspective
Players
2 offline
Game details
Business Model
Commercial
Media Type
3.5" Floppy Disk, 5.25" Floppy Disk
Input Devices Supported/Optional
Keyboard
Controller Types Supported
Analog Joystick
Number of Offline Players
1-2 Players
System requirements
Min. CPU Class Required
Intel 8088 / 8086
Min. OS Class Required
PC/MS-DOS 2.11
Min. RAM Required
640 KB
Video Modes Supported
CGA, EGA, Hercules, MCGA, Tandy / PCjr, VGA
Sound Devices Supported
Adlib, Roland MT-32 (and LAPC-I), Sound Blaster, Tandy / PCjr, Tandy DAC (TL/SL)
Box art
Also known as
4D Boxing — Japanese title
4D Sports Boxing — European title
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Facts
Developer
Publisher
Released
1991
Series
4D Sports
Platforms
Standing
Top 24% by visits
Tags
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Start a ThreadGame and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.







