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4-D Boxing

19917.3/ 10 · 62 votes10

Trailer

Screenshots (31)

Artwork (3)

About

4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them.

You progress through the game by taking on a succession of increasingly difficult fighters and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.

Ways to play

Modes

Single playerMultiplayer

Perspective

First personThird person

Players

2 offline

Game details

Business Model

Commercial

Media Type

3.5" Floppy Disk, 5.25" Floppy Disk

Input Devices Supported/Optional

Keyboard

Controller Types Supported

Analog Joystick

Number of Offline Players

1-2 Players

System requirements

Min. CPU Class Required

Intel 8088 / 8086

Min. OS Class Required

PC/MS-DOS 2.11

Min. RAM Required

640 KB

Video Modes Supported

CGA, EGA, Hercules, MCGA, Tandy / PCjr, VGA

Sound Devices Supported

Adlib, Roland MT-32 (and LAPC-I), Sound Blaster, Tandy / PCjr, Tandy DAC (TL/SL)

Box art

Also known as

4D BoxingJapanese title

4D Sports BoxingEuropean title

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Facts

Released

1991

Series

4D Sports

Platforms

PCDOSAmigaMacPC-98FM Towns

Standing

Top 24% by visits

Tags

1st-personDiagonal-downFixed / flip-screenDirect controlBoxing