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About
As a 19th-century merchant newcomer, the player needs to buy a ship, find a crew, load a few goods on the ship, and sail into the horizon, until the player reaches a port with a demand for said goods. The next step is to expand by buying more ships, creating regular trade routes, and becoming the head of a regular trading company.
1869 focuses on management and economy, rather than action. Actual sailing is done by plotting a route and then watching the days go by, interrupted only by the occasional random event. Basically, the main activities are planning routes, watching out for special assignments (that pay well if completed on time), and generally trying to steer clear of the shores of bankruptcy.
Ways to play
Modes
Perspective
Game details
Business Model
Commercial
Media Type
3.5" Floppy Disk, 5.25" Floppy Disk
Input Devices Supported/Optional
Keyboard, Mouse
Number of Offline Players
1-4 Players
System requirements
Min. CPU Class Required
Intel 80286
Min. RAM Required
640 KB
Video Modes Supported
VGA
Sound Devices Supported
Adlib, Sound Blaster
Box art
Also known as
1869: Erlebte Geschichte Teil I — Alternate German title (on back cover)
1869: Hart am Wind! — German title
1869: History Experience Part I — Ingame English-language title
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