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10th Frame

19866.6/ 10 · 33 votes8

Screenshots (5)

About

Leader Board authors Bruce and Roger Carver tried their hand at tenpin bowling, in one of the game's earliest recreations. The process of bowling the ball involves timing a succession of clicks to set the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided - Kids level sets the speed and hook automatically, while Amateur has more margin for error with hook/slice than professional. The game is played from a plan view, with four other (empty) lanes visible. Single matches or a league structure can be played.

Ways to play

Modes

Single playerMultiplayer

Perspective

Third person

Players

8 offline

Game details

Business Model

Commercial

Input Devices Supported/Optional

Keyboard

Number of Offline Players

1-8 Players

System requirements

Min. CPU Class Required

Intel 8088 / 8086

Video Modes Supported

CGA

Sound Devices Supported

PC Speaker

Box art

Also known as

10th Frame: Pro Bowling SimulatorCommodore 64 title

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Facts

Released

1986

Platforms

PCDOSAtari STCommodore 64ZX SpectrumMSXAmstrad CPC

Tags

Behind viewFixed / flip-screenBowling